You can now upgrade your Pentagrams and Errtels to the new Mastery level. They provide a noticeable stat increase and unlock additional options.
Additionally, the maximum Errtel rank is now the third — less grind, more efficiency!
The interaction between weak and strong elements has been enhanced. For example, if before the Water Pentagram dealt 125% damage to Fire and received 75%, now those values are 150% and 50%. The full list of changes is available in this topic.
The level requirements for teleporting between maps have been reworked.
Many of them have been lowered: now you need 30 levels less to move between maps.
For example, Kanturu Remain is now accessible from level 280 (instead of 300) or from level 250 through the Kanturu-2 gate. Even better — Nixie’s Lake can now be entered from level 350 (previously 380). As a result, leveling has become more flexible and varied.
Monsters have been adjusted to the new levels, and those required for the third quest have been slightly weakened.
The anti-cheat system has been significantly improved.
For security reasons, we do not disclose technical details, but the risk of encountering a cheater is now close to zero.
Ancient sets have also received nice updates:
- Rings have been removed from all sets.
- Set options have been enhanced, making them viable for PvE much longer.
- When refining a set weapon to +13, you’ll receive an additional experience bonus.
Full information is available here.
The Quest system has undergone a light rework.
The order of some quests and the number of required targets have been changed.
Two boxes containing random Tier 1 Ancient set items were added (quests #35 and #51).
Quests are now more diverse — they include new monsters that were previously unused in missions.
Fixed an issue with the Anti-Lag system that caused lag when using the Shift+2 key combination.
Attack speed & Damage for the Rune Wizard class have been adjusted.
Fixed Rune Wizard skills that didn’t work in off-level mode.